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42 Rules for Engaging Members Through Gamification

ebook

Games are the first mass media of the 21st century and gaming literacy is an essential skill all executives, staff and volunteers need to develop in order to attract, appeal to and invite a new generation of players to play the association game. In this book, we take a simple, practical approach to helping you and your volunteers take these ideas one step farther. By using these 42 rules, you will be able to use simple gaming mechanics to increase member engagement, make better strategic decisions, improve educational outcomes and build community in your industry or profession.


Expand title description text
Series: 42 Rules Publisher: Happy About

Kindle Book

  • Release date: April 3, 2015

OverDrive Read

  • ISBN: 9781607731207
  • File size: 1770 KB
  • Release date: April 3, 2015

EPUB ebook

  • ISBN: 9781607731207
  • File size: 1770 KB
  • Release date: April 3, 2015

Formats

Kindle Book
OverDrive Read
EPUB ebook

Languages

English

Games are the first mass media of the 21st century and gaming literacy is an essential skill all executives, staff and volunteers need to develop in order to attract, appeal to and invite a new generation of players to play the association game. In this book, we take a simple, practical approach to helping you and your volunteers take these ideas one step farther. By using these 42 rules, you will be able to use simple gaming mechanics to increase member engagement, make better strategic decisions, improve educational outcomes and build community in your industry or profession.


Expand title description text